AI Insights · Timothy · October 2021
Top 5 Sengoku Games in the US: 3Q 2021 Performance
Discover the performance of the top 5 Sengoku Games in the United States during the third quarter of 2021, based on data from Sensor Tower.
Performance Overview of Top 5 Sengoku Games in the US (Q3 2021)
During the third quarter of 2021, the top 5 Sengoku-themed games in the United States showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance based on Sensor Tower data.
Sengoku Fubu
Publisher: Bekko.comCountry: ChinaRelease Date: October 31, 2018
Weekly revenue for Sengoku Fubu showed a significant spike, peaking at around $71K in the first week of August, followed by fluctuations, ending the quarter at approximately $11.8K. Weekly downloads initially dropped from 1.8K at the end of June to a low of 84 in mid-July, then slightly recovered, stabilizing around 240 by the end of September. Active users saw a decline from 2.5K to approximately 1.5K over the same period.
霸王之野望-日本戰國經典
Publisher: Rastar MobileCountry: ChinaRelease Date: July 31, 2020
霸王之野望-日本戰國經典 saw stable but modest weekly revenue, peaking at around $2.8K in early July and ending the quarter at approximately $790. However, there were no recorded weekly downloads or active users during this period.
成り上がり-華と武の戦国
Publisher: YOOZOO (SINGAPORE) PTE. LTD.Country: ChinaRelease Date: September 10, 2019
Weekly revenue for 成り上がり-華と武の戦国 remained low, with a peak of approximately $1.1K in early August and September. The game had no recorded downloads or active users throughout the quarter.
Ninja Village
Publisher: Kairosoft Co.,LtdCountry: JapanRelease Date: January 22, 2014
Ninja Village experienced consistent but low weekly revenue, with a peak of $163 in the last week of August and a low of $41 at the end of September. Weekly downloads fluctuated slightly, peaking at 45 in mid-September and dipping to 25 by the end of the month. No active users data was recorded.
Nobunaga's Ambition
Publisher: KOEI TECMO GAMES CO., LTD.Country: JapanRelease Date: August 18, 2010
Nobunaga's Ambition showed minimal revenue, peaking at $83 in mid-August, with several weeks recording no revenue. Weekly downloads were sporadic, reaching a maximum of 9 in the last week of September. There was no data on active users.
For more detailed insights and data on the performance of these Sengoku games, visit Sensor Tower.